The Legend of Zelda: Oracle of Ages | SEGMENT 2 | THE LEGENDARY LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗠𝗮𝘆 𝟭𝟯–𝗝𝘂𝗻𝗲 𝟭𝟬, 𝟮𝟬𝟭𝟰
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i-kWXtl_C-GCKZU7IvlkbCI
Alright, now that we're done in Holodrum, SURELY Link can get back to relaxing and vacationing in... wait, something's wrong in Labrynna too? Fine, we'll solve this place's problems too. How long could it take?
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CHAPTER SELECT:
0:00:00 Echoing Near the Ridge
0:04:08 𝐇𝐞𝐫𝐨'𝐬 𝐂𝐚𝐯𝐞
0:33:07 Echoing Near the Ridge
1:26:51 𝐋𝐞𝐯𝐞𝐥 𝟔 – 𝐌𝐞𝐫𝐦𝐚𝐢𝐝'𝐬 𝐂𝐚𝐯𝐞
2:13:28 Assaulting Ambi's Palace
2:24:10 Inside a Fish
2:59:31 𝐋𝐞𝐯𝐞𝐥 𝟕 – 𝐉𝐚𝐛𝐮-𝐉𝐚𝐛𝐮'𝐬 𝐁𝐞𝐥𝐥𝐲
3:47:10 The Flame of Sorrow
3:48:44 Somewhere in Labrynna
4:06:17 𝐇𝐞𝐫𝐨'𝐬 𝐂𝐚𝐯𝐞
4:27:58 Somewhere in Labrynna
4:42:38 𝐋𝐞𝐯𝐞𝐥 𝟖 – 𝐀𝐧𝐜𝐢𝐞𝐧𝐭 𝐓𝐨𝐦𝐛
5:33:52 A World of Sorrow
5:39:10 𝐓𝐡𝐞 𝐁𝐥𝐚𝐜𝐤 𝐓𝐨𝐰𝐞𝐫
5:51:28 The Flame of Despair
6:14:58 Power, Wisdom, and Courage
6:17:34 Credits
6:22:07 Outro
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The Legend of Zelda: Oracle of Ages is an action-adventure game in the Legend of Zelda series, developed by Flagship (a subsidiary of Capcom). It was released in 2001 for Nintendo's Game Boy Color handheld console and re-released on the Virtual Console for the Nintendo 3DS in 2013. It and Oracle of Ages make up the seventh and eighth installment in the Zelda series.
The player controls the protagonist Link from an overhead perspective. In Ages, the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central item is the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Veran's tower, Link must collect the eight Essences of Time, which are hidden in dungeons and guarded by bosses.
After experimenting with porting the original Legend of Zelda to the Game Boy Color, the Flagship team, supervised by Yoshiki Okamoto, began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game. Both Seasons and Ages were a critical success, and sold 3.96 million units each. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality.
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