The Legend of Zelda: Skyward Sword | SEGMENT 2 | THE LEGENDARY LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗝𝘂𝗻𝗲 𝟳–𝗔𝘂𝗴𝘂𝘀𝘁 𝟭𝟲, 𝟮𝟬𝟭𝟰
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i-rhyW_JYi7x6u8gZsLbYkh
With Zelda in seclusion, it's up to Link and Fi to collect the Sacred Flames. But can our group withstand Fi's incessant reminders as to the task we already know very well we need to embark on?
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CHAPTER SELECT:
0:00:00 𝐋𝐚𝐧𝐚𝐲𝐫𝐮 𝐌𝐢𝐧𝐢𝐧𝐠 𝐅𝐚𝐜𝐢𝐥𝐢𝐭𝐲
1:24:43 Sealed Grounds
1:51:54 Skyloft
2:12:09 Eldin Volcano
2:17:55 Skyloft & Inside the Thunderhead
2:35:12 Faron Woods & Lake Floria
3:39:34 Deep Woods
3:43:10 𝐒𝐤𝐲𝐯𝐢𝐞𝐰 𝐓𝐞𝐦𝐩𝐥𝐞
4:03:33 Returning to Lake Floria
4:13:49 𝐀𝐧𝐜𝐢𝐞𝐧𝐭 𝐂𝐢𝐬𝐭𝐞𝐫𝐧
5:20:36 Skyloft & Inside the Thunderhead
5:33:50 Lanayru Mine & Lanayru Desert
6:00:56 Lanayru Sand Sea
6:07:36 Skipper's Retreat
6:24:05 Shipyard
6:37:53 Pirate Stronghold
7:05:50 𝐒𝐚𝐧𝐝𝐬𝐡𝐢𝐩
8:25:09 Skyloft & Inside the Thunderhead
8:55:45 Outro
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The Legend of Zelda: Skyward Sword is a 2011 action-adventure game developed and published by Nintendo for the Wii. A high-definition remaster of the game, The Legend of Zelda: Skyward Sword HD, was co-developed by Tantalus Media and released for the Nintendo Switch in July 2021.
Taking the role of series protagonist Link, players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. The mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus peripheral. A mainline entry in The Legend of Zelda series, Skyward Sword is the first game in the Zelda timeline, and details the origins of the Master Sword, a recurring weapon within the series. Link, a resident of a floating town called Skyloft, sets out to rescue his childhood friend Zelda after she is kidnapped and brought to the surface, the abandoned lands below the clouds.
Development lasted around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist and post-impressionist painters, including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. It was the first Zelda game to use a live orchestra for the majority of its tracks, with music composed by a team led by Hajime Wakai and supervised by Koji Kondo.
First revealed in 2009, it was initially planned for release the following year before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success upon release, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. The 2021 remaster sold a similar number on the Nintendo Switch. Feedback on the game later influenced the development of the next entry for home consoles, The Legend of Zelda: Breath of the Wild.
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