The Long Game: Surviving a Decade of Development on THE LONG DARK | Raphael van Lierop | GCF 2025

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The Long Dark
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Often, games launch after years of development and disappear almost overnight. Within the turmoil of today’s shifting game industry, it’s hard to see what tomorrow may bring, let alone years from now. But what if you knew the game you launch tomorrow would last ten years or more? What would you have done differently leading up to launch, and how would you have planned to make your next ten years as painless as possible? In this talk, studio founder and creative director Raphael van Lierop looks back on (more than) a decade of development of THE LONG DARK, reflecting on lessons learned, mistakes made, and what wisdom may be passed on for the future. Topics will include team planning, communication, game design, community development, and much more.

Raphael van Lierop, Founder & Creative Director – HINTERLAND

Conférence enregistrée au Game Camp France, les 19 & 20 juin 2025 à Lille.

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