The Mediocre Zone | State of Decay - Life Line (2014) I can't Carry that Much
Cryengine cannot do Consoles ... and thats a fact
and you cannot spin this in any direction
Hi there and welcome to State of Cryengine... i mean Decay , and its third take "Life Line" that wanted to show the army POV of this Zombie game...
a game that was not about Zombies ... but Human Management and Interactions ... a game, that made it clear to you, about what it was ...when you exited it and loaded a save... only to
find all arenas where scavenged ... or your character/s died
But you already know all about this game, right ... dated visuals , horrible performance no matter the System : Console or PC ... homage to Romero done on speck... but
Guess Cryengine 3.3.8 that this game is build on ... had more flexible fee rates then Unreal 4 ...ey
because when you release a game that runs, on the xbo360 at 10 fps...you scratch your head, wondering where the money went... when on Unreal 4 it would run flawless, with its memory streaming and lods ...but, it has to be its licence fees ...RIGHT ??
RIGHT??? Even when this was a M$ backed project with M$ RND to help (they gave it to you when you add a XBLA thing in your game) ... so it has to be about the money , jump on the
most popular genre : Zombies ... make a game that Instant plays itself ... even kills you ... and lets the M$ hype it ...
guess now your kinda figuring it out why the original had so many Dick pictures on everything ... a message to the bosses , ey
makes you intrigued ... where the money went , when you see it cuts corners on everything ... make a Zombie game on speck but financed by others ... oh i have a idea , just need to push my fund me kickstart/indie/Ms/Sony contacts to finance this ... teh Game
and by the way part 2 , is also like that ...