The Nintendo Wii U GPU: Latte (Retro Breakdown)

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Published on ● Video Link: https://www.youtube.com/watch?v=qIcKE9M9LzM



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Wii Sports (2006)
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The Nintendo Wii U GPU Latte was the primary component for the graphics and performance the Nintendo Wii U. We will also go over why the Espresso CPU held back the Latte GPU's capabilities. Lets do a quick deep dive into the Wii U's GPU and see how the Latte SoC in the Wii U worked with it's RAM configuration, including eDRAM and a little bit of it's architecture.

Timestamps:
0:00 - Intro
0:33 - What is the Latte GPU?
1:42 - GPU specs breakdown
2:30 - Wii U GPU VS Xbox 360 GPU
2:48 - eDRAM
3:15 - Shaders & resolutions
4:11 - Wii U CPU specs & bottleneck
5:20 - Compared to other consoles
6:20 - How the GPU gets an edge working with CPU
6:37 - How GPU works with the GamePad
7:04 - The Wii U RAM configuration
9:50 - My thoughts & outro

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