The power of command buffers in Unity | JellyCar Worlds

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Published on ● Video Link: https://www.youtube.com/watch?v=LrAOkMRlvjo



JellyCar Worlds
Game:
Duration: 8:43
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Watch the full stream on Unity's Twitch here: https://www.twitch.tv/videos/1668085041?filter=highlights&sort=time

Tim Fitzrandolph, owner of Walaber Entertainment shows us how to utilize the power of command buffers to create animated 2D backgrounds. An optimized alternative to rendering a second camera!

Helpful resources:
⭐ Learn more about Unity's Command Buffer: https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.html
⭐ Check out JellyCar Worlds on Steam: https://store.steampowered.com/app/1740930/JellyCar_Worlds/

Timestamp:
0:00 Animated Background
1:35 Breaking It Down
2:28 The Problem
3:00 Old Solution (Camera solution)
3:32 New Solution (Command Buffer)
6:22 The Output
7:26 The Trick to Getting a Flipbook Look

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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
jellycar
worlds
walaber
command buffer
texture
particles