The Problem With Wolves! | Norland - Part 5 (Rimworld Meets Crusader Kings - Preview)
Norland continues and we notice that there are actually quite a lot of wolves around our settlement. Unfortunately we notice this a bit too late, just after one of our peasants becomes wolf lunch, but this does spur us into action! Queen Betty and her soldiers arm up and head off into battle to take care of the problematic local wildlife, and there are quite a lot of them. Things don't go exactly to plan though...
Also not going to plan is the general stability of our game because we've been rewarded with all sorts of random things, such as many axes and a gigantic pile of herbs. These are quite useful to use for trading though and we're able to actually make a bit of money!
Using some of this money we're able to finally give Orsa a proper title to keep her in the settlement, plus we can buy some holy rings to make the nobles happy!
Also the Unholy Horde claim more victims, we build many farms and King Bernard makes an enemy of a nearby ruler...
NOTE: This is a preview version of the game.
Norland can be found here: https://store.steampowered.com/app/1857090/Norland/
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Norland is a medieval kingdom sim inspired by Rimworld and Crusader Kings that generates complex stories.
Manage a noble family that owns a city populated by dozens of characters from different classes: from aristocrats to peasants, soldiers to criminals. Each citizen has their own needs and complex behaviors, which will depend on their social status and individual traits. And often, their behavior can be deadly to your family.
Control your noble family by assigning tasks to all of its members.
Witness how family members will build complex relationships between themselves through love, hatred, friendship, envy, jealousy, betrayal, and a lust for power.
Punish criminals, take care of the citizens, and put down any bloody riots that may occur during your reign.
Build your armies and defenses, then make decisions on whether to fight or ally with other kingdoms
Oversee power struggles, plan out your intrigues and secretly assassinate dangerous enemies.
Make ambiguous decisions during events on the global map.
Absorb knowledge and technology from books, rewrite them, or create entirely new ones.
Build the production chains, raise the population, pay wages, put prices on the domestic market, and trade with incoming caravans.
Experience different starting conditions for a unique gaming experience every time you play.
The game generates complex stories on a new level through unpredictable interactions in a large society made of numerous, unique individuals: things like social stratification, crime, riots, religious controversies, and struggle for the throne can all play a part in the story.
They all have their own relationships, sex drive, beliefs, health systems, and backgrounds. Family members also have unique personality traits, and family traits can be passed on to their children.
They joke around, gossip, insult one another, fall in love, make friends, support each other, and sometimes even kill one another out of anger.
Initiate political intrigue with other kingdoms and religious leaders on the global map. Manage events that require intervention, such as blackmail, plague-infested refugees, natural disasters, and more.
Build and upgrade buildings to create efficient production chains but don't forget the ecological balance. Attract migrants with low prices and high wages for work in hazardous industries, or don't pay them at all.
Make use of seven weapon types, three different types of armor, unique combat skills, the body part damage system, and the morale of each member of your army!
Survive in the non-stop competition with other kingdoms. Create complex scenarios by building a society with class, culture, and creed to consider, Build a strong professional army or a wealthy society of free and happy city dwellers with high levels of technology.
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Channel graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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