The Punisher Arcade

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In the game's intro, U.S. Marine Captain Frank Castle enjoys a picnic with his family in Central Park. The Castle family accidentally discovered a mob killing. Fearing any witnesses, the killers gunned down the family. To avenge them and all others like them Frank becomes The Punisher.

The Punisher follows the same side-scrolling beat'em up formula Capcom established in Final Fight (1989) and Captain Commando (1991) as the protagonists engage ordinary foes and stage bosses.

As in most beat'em up games of this kind, progression through the game is achieved by systematically dispatching all varieties of henchmen to proceed onward to either right or left, and defeating the ringleaders whom the player(s) encounter at the boss stage of each level. Much like the limited roster of playable characters in Street Fighter (1987), the size, abilities and tactics of both player characters (the Punisher and Nick Fury) are essentially interchangeable; they both use the same basic moves, such as punches, kicks and throws, which can be chained into combos, as well as similar special attacks.
Basic attacks can be combined to cause extra damage to enemies. The game is presented in a comic book-like style, including featuring on-screen onomatopoeias such as "BLAM!" for gunshots.

Various melee (including baseball bats and Japanese swords) and thrown weapons (including knives and shuriken)as well as improvised weapons (such as lead pipes, car tires and a crude flamethrower) can be picked up during regular combat.
Weapons can be dropped by killed enemies or obtained from smashing various containers throughout the stages. When the player is armed with a weapon, its durability will be displayed alongside the player's health, showing how much it can be used until it breaks apart. Treasure can also be found in containers, awarding the player with bonus score points once collected (jewelry also appears after defeating female enemies). Health can be replenished by picking up food, which can also give bonus points.
The game distinguished itself by the relatively high level of violence in a video game of the era, as well by the frequent use of firearms, including an Ingram and a M16.
There are several sections of the game when gun-wielding enemies appear to which the characters draw their handguns, enabling the player to shoot them.

Player characters can also pick up and collect hand grenades that can be deployed at a moment of choice.

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