The Quest for New IP: Generating Ideas with Internal Game Jams | Derk DE GEUS
Download Slides: https://www.dropbox.com/s/wy64tz2vbvmo5g3/Derk%20de%20Geus_CCEurope_2015.pptx?dl=0
Delivered at Casual Connect Europe 2015
Showcasing five internal game jam games, Derk will give you a sneak peek at how the Paladin team creates new ideas and prototypes. The talk focuses on the most important principles of game jamming and highlights several advanced techniques you can use to make something great in two days. The five games are widely different: from a puzzler to a local multi-player party game, there is lots to explore and learn from each of them. At the end of the talk, you will have a clear idea of why prototyping is important, how you can use it for R&D, how you can start jamming with your own team and how to avoid the pitfalls that come with it.