The Quest for New IP: Generating Ideas with Internal Game Jams | Derk DE GEUS

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=dfBZPM2SvNQ



Duration: 25:23
293 views
2


Download Slides: https://www.dropbox.com/s/wy64tz2vbvmo5g3/Derk%20de%20Geus_CCEurope_2015.pptx?dl=0

Delivered at Casual Connect Europe 2015

Showcasing five internal game jam games, Derk will give you a sneak peek at how the Paladin team creates new ideas and prototypes. The talk focuses on the most important principles of game jamming and highlights several advanced techniques you can use to make something great in two days. The five games are widely different: from a puzzler to a local multi-player party game, there is lots to explore and learn from each of them. At the end of the talk, you will have a clear idea of why prototyping is important, how you can use it for R&D, how you can start jamming with your own team and how to avoid the pitfalls that come with it.




Other Videos By GameDaily Connect


2015-03-13Building the Next Generation of Games with Facebook | Bob SLINN
2015-03-13Can Paid and Organic Installs Reduce Acquisition Costs? | Ilja GOOSSENS
2015-03-13With Ads, Build Better Games | SACK, WILLSTEDT, CRAWLEY
2015-03-13Today's Golden Age of Games Investment... | Eric GOLDBERG
2015-03-13Castle Story and the Resurrection | My Tran
2015-03-13There's An App for That: Apps for Hardcore PC Gamers | Fabian AHMADI
2015-03-13Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI
2015-03-13Monetization Strategies for Developers | GIBSON, KAGAN, BEKMURADOV, ROSNER
2015-03-13Building Your Unity Games In The Cloud | Josh NAYLOR
2015-03-13Back to the Future! Gaming Startups Then and Now | Vladimir FUNTIKOV
2015-03-13The Quest for New IP: Generating Ideas with Internal Game Jams | Derk DE GEUS
2015-03-13Bringing the Next Wave of Fun to Strategy Games on Mobile | Jussi TAHTINEN
2015-03-13Blitz Session: How We Squeezed Tanks Into Tablets | Alexey ALEXEEV
2015-03-13Multiplayer Made Easy with Photon | Christof WEGMANN
2015-03-13The Future of Physics in Mobile Games | Felix Roeken
2015-03-13Game Feel: Why Your Death Animation Sucks | Nicolae BERBECE
2015-03-13A Student Project Brought to Life! | Danial KARIMIMANJILI, Florian ANTHIERENS
2015-03-13Customer Acquisition via Production Excellence | Andy HESS
2015-03-06Growth and Change With Unconventional Audiences| CONSTANTIN, ROSE
2015-03-04A Step-by-Step Guide to Successful Self-publishing | Brjann SIGURGEIRSSON
2015-03-03Monetization & Optimization From Data Analysis| KRECHŇÁK, GOLOVKOV



Tags:
Derk de Geus
Paladin Studios
Casual Connect
Casual Connect Europe 2015