Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI
Download Slides:
https://www.dropbox.com/s/0dtusjtcmc7v16p/Tomo_Moriwaki_CCEurope_2015_Final.ppt?dl=0
Delivered at Casual Connect Europe in Amsterdam, February 2015.
The basics of game design have always been about taking a user and guiding him through a process of change. It seeks through positive and negative feedback to shape a pattern of responses. The lecture has two goals.
One: to describe, with clarity, some of the most essential features of game design through the lens of building behaviour patterns and how this is a direct analogy to how we build biases via automatic responses.
And two: to use that description as a tool for understanding why we find ourselves in such a controversial place regarding prejudice and bias between groups of people who see the world from differing perspectives.