The REAL Problem With Gaming Media - Deadlock and "Access Journalism"
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CORRECTION: The article was amplified by Tom Warren but originally written by Sean Hollister. Everything said in the video remains correct and I stand by it... however the author and editor names got mixed up.
The problem of "Access Journalism" isn't unique to the world of video games, but for some reason in video games, the audience is making it ten times worse by willfully propping up the idea that publishers should be enforcing access tactics on even the most widespread public leaks.
Its one thing to consistently blame Gaming Media for their failures... but its quite another to cheer on the very problem itself just because you happen to like a studio that mass released their game early with zero protections.
In ANY other industry, reporting on a subject like this would be commonplace, but here in Video Games, people have decided to completely forsake the concept of rational consistency.
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