The Reps 3 | FNC

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Reps = Results | More details in the description

Mental muscle memory thru training drills(Open Sparring/Def.Specialist/Get Inside)& some sparring in Fight Night Champion. More clips on the GT




0:08 Using The Ring(Clips: 1-4,6,8,10,11,12) The more ring control, the more you can control the fight. From turning opponents on the ropes, to cutting off angles. Good ring control makes a difference in losing/gaining momentum. Based on your style/opponent the use can vary.


1:37 Head Movement(Clips: 1-4,6,8,9) Useful for maintaining position, & a technical option for counters. After finding your range a quick lean back/forward/to the side can lead to counter windows. Conditioned w/ the CPU & the ‘Maize Bag’ drill. The drill will give a sense for when you’re out of range. Lean distance is also pressure sensitive, which the CPU uses to avoid punches last second.

1:55 Traps/Trading(Clips: 5,6,8,9,10,11,13,14) Keep an opponent honest making them question each moment. This can done by setting traps throughout the match w/ feints(tap block/head movement), positioning(upper/lower body), & leaning or punching just in/out of range. This takes advantage of an opponents output. Their pattern will determine which side is best to meet them on(R/LHook for a L/RUpp, LUpp for a RCross, Cross/Hook for Jab/Cross). Very useful for progressive damage w/ good timing. Best conditioned through repetitions from different styles.


The Reps Pt2:    • The Reps 2 | FNC  

*TCM 10 OTW