The Road to Ruin - Chapter 17 (& 2 Interludes)

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2 interludes, and another routing chapter. If it wasn't for Melusine, this would easily go over 2 hours.

The chapter is as usual, just with promoted enemies this time. With all the gambles against risky enemy crits throughout the entire romhack, it's really weird that the iron rune is only available so late into the game, and you might risk losing it to the NPCs if they get the last hit.

Speaking of which, the NPCs are as usual, doing things against your wishes. I can't do anything about some prideful guy because he just flew into the mountains and there's no way to rescue him. Other than that, it's just whether your units are trained enough to duke it out with the enemy.

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Are there no secret shops in this romhack? Some characters really need statboosters to be barely usable.







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