The Road to Ruin - Chapter 8 (& Interlude)

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Published on ● Video Link: https://www.youtube.com/watch?v=EUt5masxP7k



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Interlude (2003)
Duration: 1:31:50
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Enemy density insanity.

This chapter is just an anger inducing madness. Just by looking at the enemy count/placement, it's already a chore. Next, having NPCs means they can sometimes mess up whatever you are trying to do, like getting the energy ring from the general.

Then we have the recruitable foes that are sandwiched between that enemy clutter, and the NPCs by the time you approach them, which can make it a lot harder to protect them from both sides.

Lastly, the reinforcements. Why bother telling me about someone's ego of not using reinforcements and then spam more of them when I'm not expecting it?

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RNG also decides to add fuel to the fire by giving loads of bad level ups throughout the chapter, with one having absolutely nothing.

Even with Buck, who's currently my luckiest unit in terms of growths, he's still not that close to reaching 20 to any stat, everyone else have a long way to go.







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