The Spongebob Movie Game Hacking: Automated Destructible Manliness Point Events
Repurposed Crash Bandicoot Crate DEST Hit Filters V 2.0 (TSSM NGC USA)
040be6f0 38600002
c20bdf90 00000003
8abf001b 2c150020
41820008 3aa0003a
7c06a800 00000000
c20be6a8 00000007
881f001a 2c000000
4182000c 2c060020
4082001c 3ea0804b
3ab5da80 82f51db4
a29f0018 7ef4ba14
92f51db4 881f0059
60000000 00000000
This code does the same as the last code I posted involving hit filters, except now, the game only loads the mount event from the last byte in the DEST assets' hit filter, allowing for the use of three spare bytes to manipulate. The first two of these bytes acts as a half-word that serves as the amount of manliness points that gets added to your total as a result of breaking the destructible object, and the third acts as a Boolean variable that, when enabled, makes it so that when the destructible object doesn't get destroyed as the result of the mount event, it won't give the player any manliness points. This specific Boolean variable is useful for recreating Crash Bandicoot bounce crates.
Code by Proboscis-2.