The Steakhouse - Rimworld Royalty Extreme Desert Ep. 5 [Rimworld Naked Brutality]
In episode 5 of our Rimworld Royalty Extreme Desert run, our gut worm plagued colonist Steak is finally giving his desert colony a name, we complete a few more quests, do some trading and build our first defenses. ► Full Playlist: https://bit.ly/39ogWJb
In this episode of Rimworld Royalty, we continue our Naked Brutality run in the extreme desert. Steak’s gut worms are as annoying as ever, but his treatment is making some progress. With the arrival of a trade caravan, we see an opportunity to complete a quest asking us to take on four tribal attackers: We receive the sniper Anarchist as a temporary colonist to help us out, but apart from asking us to name our colony and mining a few blocks of steel, he does not get involved – the trade caravan quickly takes care of the attackers for us and even sells a decent leather duster to Steak. Well-prepared for harsher temperatures, Steak immediately feels the effects of a heatwave, but thanks to his new clothes, he does not suffer under the increased temperatures. With another trade caravan arriving, we also complete another quest – in similar fashion as before: Instead of taking on a man hunting raccoon by ourselves, we let the caravan handle it and obtain some glitterworld medicine in the process. This helps Steak treat his gut worms and we even manage to build some colony defenses…
► Full Playlist of this Rimworld Royalty Extreme Desert Challenge: https://bit.ly/39ogWJb
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The Extreme Desert is Rimworld’s hottest biome. Full of sand and dirt, the extreme desert does not offer a lot of room for plants and animals, so food is scarce and whatever is acquired will spoil quickly. The heat also poses a constant threat for colonists, always putting them at risk of suffering a heatstroke. Tribes and more advanced civilizations also tend to stay in the more moderate regions, so finding other settlements to trade with (or to attack) is not so easy.
We are starting with a modified Rimworld Naked Brutality scenario, leaving our starting colonist with no food, items or equipment to start his journey in the extreme desert – not even clothes. We are also making our starting colonist a member of a tribe, reducing the amount of technologies available at the start of the game and severely lowering the speed with which new projects are unlocked.
The goal of this Rimworld Royalty Extreme Desert Challenge is to start with absolutely nothing in the extreme desert with a single tribal colonist and survive for as long as possible – ideally until we are able to escape the planet. With the Rimworld Royalty DLC, we also see the introduction of a mighty empire with access to hyper-advanced technology who might occasionally seek us out to aid in certain quests – and who might award us royal titles and exciting psychic powers in exchange.
Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. With the Rimworld 1.1 update and the Rimworld Royalty DLC, a lot of new content has been added to the game, including a mighty empire, new weapons and items, a quest system and much more.
All Rimworld Royalty gameplay for this Rimworld Royalty Extreme Desert Challenge was recorded on the PC in 1080p Full HD.
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