The Story Behind The Rejected Fallout 2 Childkiller Image
A picture is worth 1000 words ..How would you describe this? The story behind the rejected Fallout 2 childkiller image
I'm talking about the US versions of F1 and F2 .. I know they made kids invisible in the European versions
Info- http://fallout.wikia.com/wiki/User_blog:Ausir/Brian_Menze_shows_the_original_Childkiller
Brian Menze- http://fallout.wikia.com/wiki/Brian_Menze
Brian Menze Deviant art- https://brenze.deviantart.com
Thrillkill gameplay- https://www.youtube.com/watch?v=Iw4IkirktYo
From Wiki - "Brian Menze is an artist who worked at Black Isle Studios, including on Fallout 2. Among other things, he drew all of the new Vault Boy pictures in Fallout 2. He also worked on Fallout: New Vegas at Obsidian Entertainment."
Brian Menze is an artist who worked at Black Isle Studios, including on Fallout 2. Among other things, he drew all of the new Vault Boy pictures in Fallout 2. He also worked on Fallout: New Vegas at Obsidian Entertainment."
Music- https://www.youtube.com/watch?v=A0M7FAoK3fM
https://www.youtube.com/watch?v=TzMHvvBqVuY
Fallout 2 info- "Fallout 2: A Post Nuclear Role Playing Game is a role-playing open world video game developed by Black Isle Studios and published by Interplay in September 1998. While featuring a considerably larger game world and a far more extensive storyline, it largely uses similar graphics and game mechanics to those of Fallout.
The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the war.[3] It tells the story of the original hero's descendant and their quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK).[4]
The game was well received by critics, with praise directed at the gameplay, storyline and worthiness as a successor to the original Fallout, while criticism was directed at the frequent bugs and lack of improvement over the first game."
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