The Talos Principle - Map Editing Timelapse

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Published on ● Video Link: https://www.youtube.com/watch?v=jEy4lwukCo0



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Duration: 25:16
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A timelapse-like video of me building a level from mostly scratch, using a beta version of the map editor of Croteam's The Talos Principle (as I'm a beta tester). The game and the editor will be out on December 11th. Check below for some notes.

Pre-order The Talos Principle: http://store.steampowered.com/app/257510/
Play the demo: http://store.steampowered.com/app/330710/
Solve the Sigils of Elohim: http://store.steampowered.com/app/321480/


Notes:

- This video would be half as long and would have taken me much less time if I didn't choose to do the cliffs. The original video is 4 hours and 35 minutes long.
- Yes, there's now an in-editor script to transform generic blocks to a certain location architecture, this makes creating puzzles easy, but also makes them easily convertible between looks.
- The green and yellow lasers are modded in.
- It is noticeable quite a lot that there are jumps and cuts. This is because this was recorded in segments, as I had to take a break or edit out unwanted content (one managed to slip in: a frame of the Seriously! forums in the background), like crashes. The most obvious cut is around the end of the sped up section where I'm setting up puzzle arrangers and tetrominoes, but then cuts to a script. This is because creating sigil arranger puzzles is bugged in the current beta-build of the editor.
- Yes, I know about that one second of footage misplacement at the ingame part.
- Due to lack of time and bugs, this video doesn't really show how to properly create puzzle chapters, titles and sigil inventories. Many other things are rushed as well, including placing more statues and such.
- GI Baking is not shown because it is too resource intensive.

And last but not least, this video is dedicated to the 9.E class of the Dienes László High School of Debrecen, 2014. It was fun teaching you all!







Tags:
The Talos Principle
Croteam (Video Game Developer)



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