The Walking Dead: 400 Days Playthrough | Part 3 [FINAL]

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Welcome back to The Walking Dead: 400 Days! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is The Walking Dead: 400 Days?

The Walking Dead (also known as The Walking Dead: The Game and The Walking Dead: Season One) is an episodic interactive drama graphic adventure survival horror video game developed and published by Telltale Games. Based on The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012.

The Walking Dead is a graphic adventure, played from a third-person perspective with a variety of cinematic camera angles, in which the player works with a rag-tag group of survivors to stay alive in the midst of a zombie apocalypse.

The player can examine and interact with characters and items, and must make use of inventory items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction.

For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead.

Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games (RPGs). Some conversation trees require the player to make a selection within a limited time, otherwise the player will remain quiet, which can affect how other characters respond to him.

Unlike in other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards the player.

The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards the player as a result of these choices.

In more action-based sequences, the player must follow on-screen prompts for quick time events (QTEs) so as to keep themselves or other characters alive. If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.

Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base.

The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices.

The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.

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