The Witcher 3 - Wild Hunt GDC Presentation Reveals World-Building Tech

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The Witcher 3: Wild Hunt engine programmer Przemysław Czatrowski held a panel session at GDC last month that looked at how the team used Umbra 3 middleware to construct the game's sprawling open world. The panel was titled, 'Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3,' and explained that by using Umbra Software's tech, CD Projekt RED reduced graphic card load by rendering only visible objects in the world. Similar to what id Software did in Rage.

Check out the full presentation slides HERE and watch the presentation video below.



Link : http://www.gamersbook.com/News/Article/ID/746/The-Witcher-3-Wild-Hunt-GDC-Presentation-Reveals-World-Building-Tech







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