The Z-Buffer house demo
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Published on ● Video Link: https://www.youtube.com/watch?v=WYMkORDYIag
This video is just designed to be embedded in a blog post (https://blog.defence-force.org/index.php?page=articles&ref=ART73) , which is why it is not having any fancy thumbnail or anything like that.
The first part (ZBUF.EXE) is the SVGA version written using the Adeline Software libraries when I started working there, the second part (ZBUFFER.EXE) is the original VGA version written when I was a computer science student at University.
So, nothing brain blasting, it was just my first texture mapper, all written in high level language, what these two compare are basically Borland C++ for normal DOS compared to Watcom C using flat model DOS.
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zbuffer
university
msdos
texture mapping