The effects of poor level design are at the heart of a slightly heated conversation regarding Link's general direction in the final dungeon. To be fair, roughly 70% of the dungeon is entirely useless, and there are more staircases and underground passageways than the Clue house - but it's all in service of facing off against the Evil Lord himself, and vanquishing Gan(n)on. Which does seem oddly familiar. It's almost as if we've been here before...
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