Thermal Mods #24 - Fluxomagnet, Alchemical Quiver and Hypoinfuser - Innovation Tools Part 2/2
Going through the remaining tools from Thermal Innovation, read more below!
You can support me and the channel! Read more here: https://www.patreon.com/tkh
Three tools in one video, each useful in its own way! All have two function modes, each one unique for the tool. More details about each one below:
The Fluxomagnet requires RF to function, and I guess the most common use is to blacklist the common material and only pick up the rest automatically with the magnet. However, things you step on will of course be picked up regardless. There are other mods to solve that. The aim-attract function will work up to 64 blocks away, and the radius of pickup is equal to the tier you used (4-8 blocks). But this function would not be used as often if you put the magnet in a Baubles slot.
For the quiver, you can chose to simply use it as a quiver and store all arrows you need. But combining it with the function to tip arrows (into Tipped Arrows). I guess they are best combined with the harming, poison or negative debuff potions. Tipped arrows have shorter effect than normal potions though, 1/8th I think. You can enable or disable this function, and wear the quiver in any slot you like if you have Baubles installed. Right clicking will fill the quiver and you can empty it with a shift right click, I don't think I mentioned that part.
Finally, the hypoinfuser: use it with care! If you fill it with poision, make sure to only right click on targets so you don't shift right click it to inject the posion into yourself. Also, the auto-inject function should be turned off before you fill the infuser with negative or harmful potions, or you will directly be damaged with you put it into your inventory! Duration of negative effects is much lower and instant effects have less strength.
In the video I said that that infuser have limited use for some potions, such as healing or regeneration, as they are consumed continuously. But if you enter a fight in which you really want to stay alive I guess you can accept the waste as long as you plan for how long the fight will last. Injecting a potion consumes 250mB and the auto-inject has five uses (50mB each), do the math what is most worth it for you!
Read more about me and what I do here:
http://tkh.one/
All my Thermal Mods videos can be found in this playlist:
https://www.youtube.com/playlist?list=PLPCqiTnvx2GtCj0y1og3w0MFXxHCt9x7t
Key items and blocks in this video:
- Fluxomagnet
- Alchemical Quiver
- Hypoinfuser
- Fluid Transposer
- Enchant: Holding
Links to me on other places:
http://twitter.com/therealtkh
https://www.facebook.com/therealtkh
http://www.twitch.tv/therealtkh/
Game details and key mods for this video:
Twitch App
Minecraft 1.12.2
Forge 14.23.4.2739
Absolute Thermal 1.3 (Modpack)
Redstone Flux [1.12.2-2.0.2.3]
Thermal Cultivation [1.12.2-0.3.0.7]
Thermal Dynamics [1.12.2-2.5.1.14]
Thermal Expansion [1.12.2-5.5.0.29]
Thermal Foundation [1.12.2-2.5.0.19]
Thermal Innovation [1.12.2-0.3.0.7]
Read more about the Team CoFH mods here:
https://teamcofh.com/
Tags:
#minecraft #tutorial #modded
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