![Third Person Medieval Regiment Simulation Game | Who's That Indie? MARCH FORWARD | EARLY ACCESS](/images/yt/ma/third-person-medieval-regiment-simulation-game-whos-that-qoets.jpg)
Third Person Medieval Regiment Simulation Game | Who's That Indie? MARCH FORWARD | EARLY ACCESS
March Forward Gameplay Impression! Choose troops and go to the battlefield. March Forward is a war simulation game controlled by a third-person mode, focusing on subtle troop operations This is a March Forward First Impression ! Let's Try March Forward!
► March Forward is currently at status: Early Access
► March Forward was acquired by: Developer Code
Welcome to Who's That Indie? Where I jump headfirst into a game and show you 20-30 minutes of gameplay, with unfiltered responses from within. No scores are given, it is entirely impressions and gameplay.
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► Download March Forward on steam: https://store.steampowered.com/app/1159340/March_Forward/
► Download March Forward on Itch.io: ( No Link )
► Visit the March Forward Website at: ( No Link )
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► March Forward Gameplay Overview
Army: There are currently four arms in the game, heavy infantry, light infantry, heavy cavalry, light cavalry. It is not simple mutual restraint between arms, but the need to choose weapons reasonably and use the formation and topographic characteristics to defeat the enemy.
Weapons: Different primary and secondary weapons have different effects.
Formation: Change the formation in time according to the need of battle.
Terrain: Rivers can slow down cavalry charges, trees can block some arrows, mountains can block sight, and make rational use of terrain to win.
Combat mode: Long-range troops can use arrows to weaken the enemy, cavalry can launch a charge to defeat the enemy, or fight directly in melee.
► March Forward Gameplay Features
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