This Could Hurt ALL Future MMOs
The MMORPG genre is a volatile thing. New MMOs rise and fall every year. Case in point: If you told players, more specifically WoW players that Final Fantasy XIV would dethrone the king this year... well, I doubt anyone in their right mind would've believed you.
With WoW dominating the genre for over a decade, even with the continued success of Final Fantasy XIV, nobody anticipated a shift of this magnitude. Yet it was definitely warranted. Change needs to happen. It's what prevents a genre from growing - or in this instance - remaining in a perpetual state of stagnation.
Yet even with the mass exodus of players from World of Warcraft, and the migration to a comfortable replacement in the form of Final Fantasy XIV, there have been various MMO releases in 2021 that have.. more or less fell rather flat.
And by "fell flat" I mean that after a mere few months of launching, the active playerbase in each of these titles has seen a decline of gargantuan proportions.
The question is.. why? What about those titles inhibited them from succeeding? Were they bad games? Were they just not appealing to the right audience?
Let's take a few minutes and see if we can't uncover the reason behind the underwhelming year that has been 2021 thus far.
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