This Map Let Me Be Stupid and Still Win – Creeper World IXE
In this Creeper World IXE episode, we take on the “Blue Crush” colonies map. The entire battlefield centers around a single IXE Core, buried deep in a static asteroid surrounded by expanding creeper and part threats. With no natural anti-creeper sources available, the only real option is to generate power fast and weaponize it with sheer output. The map gives you 40 reactor slots, and you’re going to need every single one.
From the outset, the plan is to rely entirely on C-Bombs. Dozens are built and anchored into the stable wall structures, chained in waves to slowly push back the creeper. There’s no gravity to assist and no terrain tricks required — just a sustained front of C-Bomb blasts powered by massive reactor infrastructure. The setup isn’t subtle, but it’s effective.
The phantom emitter never becomes a real threat. Part units try to slip through, but defenses are prepped ahead of time. The spirit ship is intentionally skipped — the video leans into a focused build around what works and discards anything that doesn’t contribute to the push. Even without gravity to drain the fields, the amount of anti-creeper being produced from C-Bomb detonation eventually floods the interior of the asteroid.
By the end, there’s very little left of the original creeper presence. The IXE Core is fully exposed, and the map never really has a chance to respond once the reactor grid and C-Bomb line get established. If you’re looking for a Creeper World IXE scenario where overwhelming pressure is the solution and minimal adaptation is required, this is that run.
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