Thoughts on Path of Exile's Forbidden Sanctum mechanics

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Path of Exile
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The new Forbidden Sanctum event is garbage, especially for melee players.
1) Players have to keep an eye on resolve meter at bottom of screen.
2) When the player gets hit, the player loses resolve. When you run out of resolve, you fail the mission. Even after you kill the boss of the room, you still have to be wary of the other enemies who remain alive.
3) There's no way to recover resolve. Which is why I can only clear one instance of the Sanctum. It's easier on a ranged build. Evasion doesn't work in the Sanctum. GGG basically expects the player to be able to nuke the room.
4) Many enemies have piercing attributes. Some enemies appear invisible.

On the other hand, I do enjoy volcanic fissure so far. I can spam it, determine how far it travels, and it has good AOE.







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Path of Exile
Forbidden Sanctum



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