Timber & Stone | Season 2 | Episode 32 | Castle Progress
Welcome back to Timber and Stone!
The castle is taking starting to take shape today. The overall basic shape is complete - and from this point we will be added depth and overall details. We need a fair amount of battlements and more bulk to help flesh it out I believe. So expect another episode before this is completed!
Let me know if you have any names for the townsfolk! If you want a specific building - let me know that as well.
Thanks for watching as always!
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https://twitter.com/Uthris
Get the game here:
http://store.steampowered.com/app/408...
Timber and Stone is essentially a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. My goal is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes or by necromancers controlling undead armies. Alter the land with large quarries or deforestation and you risk awakening the spiders and wurms that live deep underground. Or perhaps that’s your intent, to collect their scales and silk to craft powerful armor and bows?
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