Timberborn - Life of Luxury - Food Problems
Can we finally give our beavers a true Life of Luxury, using Golems to fill in all the job roles? Let's find out...
Custom map download: https://timberbornmaps.com/index.php?action=downloads;sa=view;down=250
The Great Flood (modified slightly by me)
In short, golems are mechanized beavers that perform most duties of regular beavers. They’re very efficient and don’t worry about mundane things such as food or sleep. On the other hand, they need to be assembled, powered and maintained in special buildings. Golems of each faction have unique strengths and life cycles, and if not cared for, they pose a danger to their masters.
Golems enter the fray around mid-game and change how Timberborn is played, especially at the later stages. At the same time, they make the game more sandbox-y – they're a powerful, yet optional tool to be used as you see fit.
To learn more about the golems, how they came to be, and what else is coming with Update 2, check our last week's Developer's Log #5: Golems : https://store.steampowered.com/news/app/1062090/view/3226278286753213693
Timberborn is out in Early Access! https://store.steampowered.com/app/1062090/Timberborn/
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