Tin Star (SNES) Playthrough - NintendoComplete
A playthrough of Nintendo's 1994 light-gun rail shooter for the Super NES, Tin Star.
Played through on the medium difficult level with a gamepad. The game also supports the mouse and the SuperScope. The best ending is shown.
Tin Star was one of those relatively infrequent titles that was created by a third-party, Software Creations in this case, and yet was published by Nintendo itself. It's generally the sign of a high quality game, and Tin Star certainly is good.
It's a rail shooter, very similar to the likes of Lethal Enforcers, Time Crisis, and Virtua Cop, but with a much less edgy and violent tone than those games. Tin Star looks and sounds like Saturday morning cartoon set in the old west, and to keep it family friendly, all of the characters are robots - the funny 1950s style ones - that wear wigs and spew all sorts of amusingly hokey phrases. It looks really good, and it's extremely appealing. There aren't many 16-bit games that make the cartoon-style look this nice. The sound is just as fun as the graphics, loaded with spaghetti western-esque tunes and "Yeehaw!" type voice samples.
I love that it gives you your choice between the controller, the Super Scope, and the mouse. They all work well, and the game feels distinctly different with each one. The stages are all shooting-gallery type layouts that scroll back-and-forth, and there's tons of stuff to break. It's a bit too long for it's own good, and the levels start to repeat near the end, but all-in-all, it's quite satisfying. Maybe it's not quite as amazing as Wild Guns was, but it's not far off of it either. It's a whole lot more inspired than Yoshi's Safari, that's for sure.
Tin Star is one of the better light-gun shooters for the SNES, and it musters a level of personality that few other games can touch.
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No cheats were used during the recording of this video.
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