Tintin on the Moon - Amiga Walkthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=s928pjbdTXs



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Category:
Walkthrough
Duration: 10:12
5,651 views
76


THE JOURNEY THROUGH SPACE
You must take control of the rocket and take Tintin and his friends to the moon. You must avoid the
meteorites and catch the yellow and red spheres on your way. The yellow spheres stock up your energy supply. You must catch 8 red spheres to proceed to the next stage.

IN THE ROCKET
Your job ts to guide Tintin through the various rooms in the rocket. You must disarm the bombs, put out fires, free his companions and catch the dastardly Colonel Boris! You must complete these tasks in order to proceed to the next stage.

Note: You will first have to get the extinguisher. When empty (it will flash on the left-hand side of the screen), fetch another one. To take an extinguisher, Tintin must simply touch it.

Waming : In this part of the game, you cannot use a mouse.

MOONLANDING
When you are close enough to start landing procedure, you will momentarily lose control. Take a well-eamed rest as you sit back and watch the Moon get closer and closer. When the rocket tums round, it is time to take over the controls again!

To land, you need to brake the speed by regulating the auxillary engine. This last test will allow you to convert the energy to score...

01:05 - Stage 1
01:50 - Stage 2
03:26 - Stage 3
04:53 - Stage 4
06:42 - Stage 5
08:39 - Moon landing







Tags:
Tintin on the Moon
Amiga
Commodore
Abandonware
walkthrough
Longplay
let's play
Hergé
Georges Prosper Remi
Tintin
game



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