TMC Zombie SMP v0.06a - Weekly build
Changes in this version:
Single world support removed (because it's easier to add features with this removed. Though you guys have vehemently objected to this move and it will be added back in.)
All original custom spawning algorithm (currently spawns in really strange places, so it needs to be revamped, Look for new version on or before Wednesday with some of the spawning algorithm fixed)
With the custom spawning algorithm, zombies spawn during the day.
Fixed thirst system:
The number of ticks to lose one level of thirst has been separated from the number of ticks for thirst to damage you when thirst is at 0 (see config.yml, you should see the change)
Drink animation works!!!! (You don't get your quench points until after you drink the water!)
Added bleeding status, Cured with paper (uses entire stack of paper, so it's best to use one at a time)
OPs can build, provided they (1) used /spawnZ to activate themselves in the world, (2) are in creative mode and (3) are set as op
Added command to test startkit syntax in the config file.
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