TMC Zombie SMP v0.07a - Weekly build
Changes in this version:
* Return of Single World configuration (If you use the custom mob spawning algorithm, it can only run in a single world. If you use native Zombie spawning, then it can run server wide.)
* Better Visibility Bar
* Some exception handling
* Bleeding by appropriate damage only (Fall, Attack, Explosion, Fire, Projectiles)
* Players no longer auto start.
* Player sessions persist (unless server crashes). This means if a player is in-game and they log out, their session is saved to disk with their stats. When they rejoin game, their session will be restarted, even across server restarts.
* Zombie Spawn when player dies
* Zombie Spawned on player death can carry player's inventory
* Configurable Zombie Drops
* Zombies have chance to infect player, cures with antibiotic or milk
* Players can heal other players
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