TO BERLIN - WOLFENSTEIN THE NEW ORDER (PART 2) {NO COMMENATRY}

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Wolfenstein: The New Order is the ninth installment and soft reboot of the Wolfenstein series, developed by MachineGames and published by Bethesda Softworks. It is the semi-sequel to 2009's Wolfenstein (however utilizes very little from the game and drops any direct references to veil or supernatural) and utilizes id Software's proprietary game engine id Tech 5. The game was released on May 20, 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows.

Unlike previous games, it does not have a multiplayer component.

The game is a single player first-person shooter developed by MachineGames based in Uppsala, Sweden; the studio was acquired by ZeniMax Media in 2010. Wolfenstein: The New Order was their first developed title. It is the ninth installment in the Wolfenstein series but only the first entirely without the ID Software label. It is developed largely by ex-members of Starbreeze, most known for The Chronicles of Riddick video games series and The Darkness.
Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health.

Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies. Players use melee attacks, firearms and explosives to fight enemies, and may run, jump and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties.

In combat, a cover system can be used as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives players a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around. Weapon ammunition must be manually retrieved from the ground or from dead enemies. Players have access to a weapon inventory, which allows them to carry as many weapons as they find. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage. Players can also customize weapons through the use of upgrades; for example, a rocket launcher can be attached to the side of an assault rifle, and a laser cannon can be transformed into a wire cutting tool.
Prolonging the war, through an unknown source, the Nazis have managed to develop and implement new technologies of extremely advanced levels, enabling them to rapidly turn the tide against the Allies. On the verge of complete Nazi global domination, on July 1946, agent William "B.J." Blazkowicz, accompanied by veteran Scottish pilot Fergus Reid and an inexperienced Private Probst Wyatt III, takes part in a massive Allied raid against a massive fortress on the coast of the Baltic Sea, reported to be the hideout of and weapons laboratory run by his arch nemesis, General Wilhelm "Deathshead" Strasse. After an infiltration attempt gone wrong, the three are cornered and captured by Deathshead and his Super Soldiers, where Blazkowicz is presented with a difficult moral choice: between Fergus and Wyatt, he must pick one of them to sacrifice to his nemesis' sick experiments or he will have everybody in the room killed. After the chosen squadmate's gruesome (albeit offscreen) death, Deathshead sets the room incinerator to burn and kill all of them anyway, though Blazkowicz and the remaining ally manages to work out an escape plan and flee the room before it explodes. In the ensuing explosion, a metal fragment strikes the back of Blazkowicz's head, rendering him paralyzed and vegetative as he plunges into the water below.

Having survived the fall, Blazkowicz is brought to a psychiatric asylum in what used to be Poland, where he remains in a vegetative state, cared for by the asylum's head nurse Anya Oliwa and her parents, who run the facility. Blazkowicz watches as Anya's parents are regularly forced to hand patients over to Nazi authorities, who deem them subhuman for their disabilities. In 1960, fourteen years after Blazkowicz' admission, the Nazis order the asylum to be shut down, killing all the patients and executing Anya's family when they resist. Blazkowicz awakes from his vegetative state as he is about to be executed, killing the extermination squad and escaping the asylum with Anya.




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