Tom Clancy's Ghost Recon Frontline is another PvP Online Multiplayer by Ubisoft | Frontline (2021)
Ubisoft has announced Ghost Recon Frontline, a PvP first-person shooter that will be free-to-play. With support for over 100 players, it's an objective-focused spin on the incredibly popular battle royale genre. Public playtesting will begin this month, but a full release date has yet to be announced.
Ghost Recon Frontline’s flagship mode is Expedition, in which 102 players are divided up into teams of three to battle for victory on an island map. To win, a team must find and claim three pieces of intel, which will allow them to then head to a designated drop zone and extract from the map. When the extraction helicopter is called, though, other players are alerted and have the chance to attack and steal that team’s extraction in order to claim victory for themselves. It’s an objective design that sounds like a blend of Ubisoft’s own Dark Zone from The Division, and Crytek’s Hunt: Showdown. Ubisoft also notes that there are other tactics that can be used to win.
Aside from rejecting the last-team-standing approach to battle royale, Ghost Recon Frontline also ignores the idea of a shrinking circle. You’ll have access to the entirety of its 16 square-kilometer maps for the full duration of a match. That map is divided into four different biomes and hosts 20 different landmarks.
A character class system will allow you to tailor your tactical approach. Three have been revealed so far; the Scout is designed for long-range encounters and tracking enemies, the Assault class is best suited to close-range fighting, and the Support can set up defenses such as turrets. Each class has a special active ability, two gadgets, and three passive skills. These classes are attached to customizable ‘Contractor’ characters; you will start with two, and more can be recruited as you progress. This allows you to create a pool of Contractors that can be tailored for specific tactical approaches. Interestingly, you can change what Contractor you are playing during the events of a match, so you’re not permanently locked into a specific class and playstyle.
Another new idea Frontline boasts is “TAC Support”, which allows teams to call in airdrops of supplies, paid for using funds earned through completing objectives. This includes basic things like new weapons, but also items designed to reshape the battlefield, such as bulletproof barriers and even an entire sniper tower.
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