Tom Clancy's Splinter Cell - [Part 2] Corrupted Files! | Full Campaign 2020 Gameplay Playthrough

Tom Clancy's Splinter Cell - [Part 2] Corrupted Files! | Full Campaign 2020 Gameplay Playthrough

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🧠 Game Knowledge:
Tom Clancy's Splinter Cell is a series of award-winning stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine and emphasising light and darkness as gameplay elements). All the console and PC games in the series were positively received, and the series is commercially successful. The series, along with Assassin's Creed, is considered to be one of Ubisoft's flagship franchises, selling more than 31 million copies as of 2011.

Tom Clancy's Splinter Cell was developed in 2 years and published and released by Ubisoft for the Xbox, Microsoft Windows, Mac, PlayStation 2, GameCube and Game Boy Advance. Inspired by the Metal Gear series, it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.

Tom Clancy's Splinter Cell (sometimes referred to simply as Splinter Cell, Splinter Cell 1, Splinter Cell: Stealth Action Redefined or Splinter Cell: SAR) is the first video game in the Tom Clancy's Splinter Cell series of video games developed and published by Ubisoft, and endorsed by American author Tom Clancy. Set in 2004, the story focuses on Sam Fisher, a covert ops veteran recruited to spearhead the newly-activated Splinter Cell Program, which is part of Third Echelon, a top-secret initiative within the National Security Agency (NSA). Third Echelon uses "Splinter Cells", lone operatives working in the field with high-tech support, to conduct covert intelligence-gathering missions in hostile territory.

An HD remaster of Tom Clancy's Splinter Cell (as well as Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory) was included in the Splinter Cell Classic Trilogy HD released for the PlayStation 3 in 2011.

Tom Clancy's Splinter Cell is the first video game in the Splinter Cell franchise, and was also the second Tom Clancy's brand video game franchise that was not originally based on a Tom Clancy book (with the first being Tom Clancy's Ghost Recon, which was released in 2001 for the PC). Ubisoft initially started development on a title called "The Drift", where the game was originally a third-person shooter in a futuristic-retro setting where Earth had been destroyed and major cities of remnant humans built cities on the debris of the earth. The player could use their multi-purpose gun to grapple walls, fire cameras and even change vision models.

The Drift was a prototype of things to come, but was described as having 'no soul', despite incorporating ideas and concepts that were ahead of its time. Eventually, The Drift was dropped, while elements retained in what would be known as "Tom Clancy's Splinter Cell", a game based on Ubisoft's directive to Ubisoft Montreal to make a "Metal Gear Solid 2 killer".

Ubisoft Montreal was tasked into creating a revolutionary stealth game that took elements from Thief and Metal Gear Solid. Tom Clancy endorsed it while also being a support writer for scenarios. Tom Clancy at first did not approve of the tri-focal goggles, which were said to contain both night vision and thermal vision, as it was unrealistic to have such a device. This is due to the issues such a device would have with size and cost in real life. Though Tom Clancy later approved of it as Ubisoft made use of it as Sam Fisher's signature style and explained that having two separate devices, which the player would need to interchange, would be highly detrimental to gameplay.




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