Tomb Raider III: Adventures of Lara Croft playthrough Part 12

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Published on ● Video Link: https://www.youtube.com/watch?v=GKb3qrqRieE



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And we're back. It was a nice break to play the NES games, but it's time to return to this frustrating mess of a game. And right away it frustrates even more by glitching out and having the up and down arrow keys no longer function. Took me a bit of time to fix that, but I did, and we're back to London. And a very, VERY confusing, and frustrating, level this is. More of the absolute trash design of "flip a switch to open a door to a room with nothing but a switch that opens the door to a room with nothing but a switch that opens a door to..." I hate it. I hate that so much. It's insulting to the players. The rooms in this game mean nothing. There's no logic to anything in this game. We go from crawling through vents into Egyptian ruins, to a Sphinx, to sewers to more vents which look like ice caves all to end up in a penthouse? This level design is Eldrich madness. -- Watch live at https://www.twitch.tv/the_nametag

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