Tomena Sanner (Wii) Playthrough - NintendoComplete
A playthrough of Konami's 2010 comedy-platformer for the Nintendo Wii, Tomena Sanner.
Goodbye, Wii Shop Channel. You were awesome.
The Wii Shop Channel, as you might know, was finally closed after twelve years of dutifully bringing us countless hours of fun with its wildly diverse lineup of games. From beloved classics to completely insane experiments in game design, it could always be relied upon to provide an experience that you wouldn't likely find anywhere else.
I thought, what better way to celebrate the memory of such a beloved service than to play one of its strangest exclusives?
Tomena Sanner did get a short mobile release, but for most of us, the only way to play it was to grab it for a measly 500 points ($5 USD) from Nintendo's online shop. No matter how you experienced it, though, it leaves an impression.
Tomena Sanner is a platformer that is controlled entirely with a single button. You play a perpetually late salaryman who is always making a mad dash to get to work, only to be constantly delayed through some of most unlikely obstacles anyone could ever encounter.
The gameplay is based on timing. As you approach an obstacle, you are to hit the button to react in a way that gets you through as quickly as possible. Missing the timing all together will slow you down, while a "great" timing will often trigger an impromptu performance of some sort, adding bonus seconds to the timer. If you make it to the goal in time, you then take center stage in a bonus dance demonstration with all of the people you encountered during the stage.
And its the humor through all of the scenes that really carries the game. Sometimes you grab a ride on a dinosaur, while at other points you might battle a samurai or punch a school girl. Think of it as Temple Run mixed with a Japanese sketch-comedy show and you have a vague approximation of what to expect. I particular liked the NicoNico-style running commentary that constantly flows along the borders.
The art style is also a big plus. It's very simple and stylized, with cutout characters that reminded a great deal of the graphics in the Sega Rub Rabbits games on the DS, or to a lesser extent. Samba de Amigo. The animation is pretty sweet as well, with all of the main characters movements being motion-captured by a breakdancer. They coordinate pretty well with the odd but completely endearing soundtrack.
It's not a long game and it lacks any real depth, but Tomena Sanner really exemplified the strengths of the Wii Shop Channel. It's a completely unique, crazy idea that is so simple that anyone can pick up, play, and have a blast with, and only costing $5, it didnt set you up to expect anything more than just that. Even if you only played for an hour and never went back to it, it made itself worth the time and money invested.
_
No cheats were used during the recording of this video.
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