Tornado Outbreak [P3] [Double-Wide Damage] NoCommentary Walkthrough Gameplay

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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=HMH8GkULnFA&list=PLTGOFOIlB2-YP6n8G8tlLM2ZFrI14klNm

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TORNADO OUTBREAK Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Platform(s) PlayStation 3, Wii, Xbox 360

Release
NA: September 29, 2009
EU: November 13, 2009

Genre(s) Action-adventure

Plot
Tornado Outbreak follows a group of Wind Warriors, that is led by Captain Nimbus. The Wind Warriors are a noble group of Air Elementals given the task of providing an atmosphere on lifeless planets. Players take control of a blue spiraling Wind Warrior named Zephyr, who has been selected by Nimbus to take over the reins of the squad of Wind Warriors. The Wind Warriors along with Zephyr and Nimbus uncover the anti-matter being known as Omegaton, whose six orbs of power were taken away from him by his enemies; flaming little creatures known as the Fire Flyers. In return for helping him regain his orbs of power, Omegaton provides the Wind Warriors with a Light Weight Object Amalgam Device (shorten as L.O.A.D. STARR) to protect them from the sun's deadly radiation.

Near the end of the game, it's revealed that Omegaton was from a backwards dimension; a hero in space is a villain on Earth. The game ends with Zephyr, Nimbus, and the Wind Warriors defeating Omegaton, and returning to their homeworld, Harmonia.

Gameplay
Tornado Outbreak's gameplay is in line with that of Katamari Damacy, in that (as Zephyr), players are required to suck ordinary Earth objects into their funnel to grow in size. An added level of complexity is present in Tornado Outbreak, in that players must stay in the shade at all times (shade is created by an object called the L.O.A.D. STARR), as Wind Warriors will die under direct sunlight. Each level is split into five stages. The first three stages are Zephyr pillaging the landscape in search of hiding Fire Flyers (with the location of Fire Flyers being designated by an orange glow under objects). After collecting fifty Fire Flyers in each of these three stages, a totem appears from underground, surrounding a large object on the outskirts of the playing field (a skyscraper, mountain, hotel complex, etc. depending on the geographical location – Vegas, Britain, a theme park, and so on). The fourth stage of each level is a race of sorts, which sees Zephyr flying through vortex rings surrounding the totems. This creates a massive storm above the landscape, complete with moving clouds and patches of sunlight. In the fifth stage, players must navigate these moving clouds to reach the Totems so that they can be destroyed in a button-mashing mini-game, thus revealing one of Omegaton's orbs and unlocking the next level. #Gameplay




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