Total War: Rome 2 Interview - Researching for the Game, AI Improvements, & Modding

Channel:
Subscribers:
2,510,000
Published on ● Video Link: https://www.youtube.com/watch?v=hLXjKT4axFs



Total War: Rome II
Game:
Duration: 8:52
955 views
12


In this interview with Creative Assembly's James Russell, we discuss Creative Assembly's game design philosophy, the process of researching for games in the Total War series, AI / Engine improvements, and open modding solutions.

Full PAX coverage: http://www.gamersnexus.net/pax/

** Please like, comment, and subscribe for more! **

Follow us in these locations for more gaming and hardware updates:

t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.




Other Videos By Gamers Nexus


2013-10-28Antec GX700 Budget Case Review, Benchmark, Hands-On, & Cable Management Guide
2013-10-24FORCED Game Review & Gameplay - Co-Op Tactical Arena Impressions
2013-10-20Virtual Reality Tech Round-Up: Oculus Rift, STEM System, & Omni Overview/Hands-On
2013-10-05Saints Row 4 Discussion Panel - Design, Bankruptcy, More - Steve Jaros @ The Escapist Expo '13
2013-09-10SteelSeries Siberia Elite High-End Gaming Headset Hands-On
2013-09-05Origin PC Infinite Crisis Giveaway Build @ PAX 2013 & Their Support Process
2013-09-05PAX 2013: CaseModders: Making Computers & Consoles Cooler
2013-09-05Case Mods: Throne Industrial Advanced Techniques w/ Bob Stewart & Rod Rosenberg
2013-09-05Getting Started with Case Modding: BS Mods Case Modding Introduction
2013-09-03Intel SSD Overclocking Benchmarks - How to Overclock Your SSD
2013-09-02Total War: Rome 2 Interview - Researching for the Game, AI Improvements, & Modding
2013-08-31PAXCast: On Wolf Among Us, SSD Overclocking, Wolfenstein, & More - PAX Prime 2013
2013-08-30PAX: Cooler Master HAF Stacker Custom Liquid System Specs
2013-08-30PAX: Cooler Master HAF Stacker Modular Case Specs / Hands-On
2013-08-27LSI/SandForce interview: SSDs for Gamers - What to Look For in an SSD
2013-08-27LSI/SandForce interview: Understanding Overprovisioning & DuraWrite
2013-08-14Star Citizen Interview w/ Chris Roberts: Hangar Module Preview, Dog-Fighting Updates
2013-08-14EXTENDED Edition: Star Citizen Interview w/ Chris Roberts
2013-08-05NVidia Silicon Failure Analysis Lab Tour - How It's Made
2013-08-01How RAM, SSDs, & Motherboards Are Made: SMT Lines & Assembly @ Kingston Tech
2013-07-27MSI GS70 Slim Gaming Laptop Specs, Hands-On, & Impressions



Tags:
gamersnexus
gamers nexus
Artificial Intelligence (Field Of Study)
Interview
Exclusive
Interviews
total war
rome 2
Total War: Rome II (Video Game)
total war interview
creative assembly interview
james russell interview
rome ii interview
rome 2 gameplay
rome 2 game design
rome 2 review
rome 2 preview
rome 2 hands-on
Total War (Video Game Series)
Video Game (Industry)