Touhou 13: Ten Desires | Normal 1cc (Reimu)
Went into this game with extremely low expectations, was pleasantly surprised in the end. I do think this is a really nice game in the series.
This game actually has a lot of interesting stuff, starting off with the divine spirits themselves. I like the idea of the point of collection line not collecting the spirits, making you collect them manually. This forces aggressive gameplay, which adds another layer of gameplay (kind of like Double Dealing Character). Next up, the trance mechanic. I love how overpowered it is. I wish I read more about it before playing, considering I only willingly pressed c like once this whole run. Yoshika also has a regeneration mechanic (I'm not sure there's ever a case of regenerating in the series, not to my knowledge at least). I also like the idea of "body blocking", where you have to shoot and dodge an additional boss below the actual boss (Yoshika protecting Seiga for example). The dialogue is also quite funny, and the ost is great as usual (especially stage 2 and menu theme).
So what's the problem with this game? I feel there's no difficulty curve whatsoever, every stage feels completely identical. This run I completely lost count on what stage I was currently at, and I was genuinely surprised when the game showed stage 6. I found this to be probably the most boring normal 1cc.
Overall, I think this game is really neat, just kind of boring.
The 105 attempts and 2 hours 30 minutes of playtime at the end are all from Mamizou, I only played normal once with Marisa and Reimu (lost all lives on Miko's penult with Marisa before switching to Reimu).
• Touhou - For more Touhou content check this out.
0:00 Stage 1
3:34 Stage 2
8:35 Stage 3
14:22 Stage 4
20:13 Stage 5
26:10 Stage 6
#touhou #touhouproject #1cc #normal #reimu
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