
Touhou 15 | Pristine Danmaku Hell Phase 4 Grind
By far the hardest attack in the game and of any bullet hell attack I have on the channel. Such a great attack, it's extremely difficult RNG, but never unfair. Very fun.
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As a note regarding the video, these aren't supposed to be captures or anything, just a showcase of me grinding phase 4 in PDH to get better and for fun. One day perhaps I could try a timeout, but that day is certainly not today.
Pristine Danmaku Hell (PDH): this attack is incredibly hard. Hardest attack in the game by a very large margin. Also easily the hardest thing I have on the channel, in any game, no doubt. In order to not lose in 2 seconds, PDH basically requires extremely fast reading and decision making, exact and precise control over your movement and keeping that up without losing focus. Peripheral vision is another key skill that helps a lot, and in order to do this attack consistently you need to be good at everything and never lose focus. It's exceptionally difficult, but it's never unfair, which is what makes this attack the most fun and best RNG attack I've ever done. It's great for practicing or just playing for fun. In phase 4 you are trapped in the middle by the 5th wave of bullets, while having to dodge 4 other fast waves coming from different directions, that are dense and completely RNG. The attack however rarely, if ever, walls you, which is what makes it so great.
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Touhou Kanjuden~ Legacy of Lunatic Kingdom
(ζ±ζΉη΄Ίη δΌγο½ Legacy of Lunatic Kingdom) is the fifteenth official installment of the Touhou Project, made by Team Shanghai Alice (ZUN). Legacy of Lunatic Kingdom's Point Device Mode actually takes inspiration from games such as I Wanna Be The Guy, where the player can respawn from checkpoints each time the player dies. Because games that were similar to I Wanna Be The Guy kept appearing and it was started to become somewhat of a genre, ZUN wanted to try out something similar. He also noted that the reason he came up with the concept of the Ultramarine Orb Elixir was because he wondered why those types of games never gave a reason for as to why the player character was allowed to respawn at the beginning after each death.
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