
Touhou 18: UM - Extra No-miss No-bomb No-cards (Reimu)
Was lazy to upload this, but I got it a while back. This extra stage is actually LEGIT tough, though at least it's not LoLK. Various comments follow (some will be moved to the video comments).
I have the whole stage routed, although the execution on this run wasn't the best. Oh well. Reimu has the most flexibility in both routing and recovery strategies, so you won't need to be too strict as Reimu (or Sanae for that matter). You definitely need to go in with a plan though; my blind run of this stage ended with zero lives so, lol.
1:41 - Fox Sign "Fox Winder"
Can be misdirected, but it's piss easy to dodge anyway because the pattern always does the same thing.
1:54 - Kuda-gitsune "Cylinder Fox"
Kinda simple. It's tempting to not move and let all the lasers slide by you, but you definitely won't always be lucky enough to do that. It's probably better to flail around tbh.
2:13 - Stellar Fox "Dance of Heavenly Foxes and Dragon Stars"
This one can be tricky, because modern hitboxes for the stars are stinky. The stars are released from the yellow glowies in a circular fashion, so use that to plan ahead on how you're going to move about.
Don't get spawn-killed by the will-o-wisps after Tsukasa.
The strawberry jellybean patterns are static.
For the will-o-wisp wheels, they close in on you, so it's common sense to try and misdirect into the two upper corners. Make sure they don't body-slam you!
The mentos-aiming will-o-wisp columns can be YOLOed with Reimu and Sanae''s homing. But you ideally want to kill most of them before the final jellybean fairy comes. That final section is bugged (the rice bullets won't move), so you might as well just focus wholly on the big fairy.
4:57 - Ex boss nonspell 1
Straightforward. You can just dash up, or dodge at the sides if Momoyo keeps moving down. Keep these techniques in mind.
5:10 - Kodoku "Cannibalistic Insect"
Actually not easy. I like to focus my gaze on the bottom until I know I'm safe from the returning worms; only then do I briefly glance up to avoid the ones charging straight down. And I do mean briefly -- the returning worms will become a threat almost immediately after the ones charging straight down leave. BTW, the "new" wave is hardly a concern -- they conveniently slow down just as you are jugging the returning worms and the ones charging down.
5:28 - NS2
Same as NS1, just be careful of how quickly it starts.
5:42 - Kodoku "Cave Swarmer"
It's easy to dodge outright, like a denser, slower Hollow Giant "Woo". But if you want to be a gangster you can misdirect it and trivialize the attack. Be aware that if you misdirect it in an extreme fashion, the wave will end quickly, so the next wave starts sooner, too. Ideally you'd want exactly 1/3 of each wave to last very long so that you can chill under Momoyo and shoot for all you're worth..
6:04 - NS3
Same as NS1.
6:16 - Kodoku "Sky Pendra"
On my blind playthrough I read it as Sky Pandora lol.
It's not very difficult to dodge the curvy lasers, but you'll naturally want to move a lot to find the best gaps. Whatever you do, always be diligent in misdirecting the aimed yellow beans; somehow the attack gets 10x harder when a mere 15 beans are suddenly headed your way. Best to bomb if you're just going for a 1cc.
6:45 - NS4
DODGE TO THE SIDES. Staying under her isn't smart, at all. You can tell I was impatient by the time of this run because I was trying to use my homing amulets a lot.
7:02 - Mining "Ever-accumulating Mine Dump"
Spooki spell, but more bark than bite. The line at which the bullets scatter rises only up to a certain point, so don't worry about having to outright top-hug the screen. Be advised that the animations of your bullets shooting Momoyo might obscure the falling shards. Bomb if you're unsure - this pattern is a little harder to do than it looks.
7:30 - NS5
Same as NS4.
7:45 - Mining "Mine Blast"
This is one of the gatekeepers of the stage, for sure. The beans (henceforth mines) are aimed, so try and misdirect them to somewhere nice. Once they explode, you should focus WHOLLY on the scattered bullets, and pay no attention to the mines -- they're aimed anyway, so you can sidestep them with small taps or swerve around if you've memorized their separations. If you break your concentration to look at the mines you're probably fricked. Do not. Even waste any headspace on the mines, because it's even easier to die on this attack than it looks (and it looks stinky). For 1cc purposes, this is a great place to bomb; just skip the scattered bullets, then use the time between waves to shoot like mad.
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