Touhou Unreal Shooter. Playable Youmu preview. (12 February 2019)
Made with Unreal Engine 4.21.1
Graphic card : GTX1050 Ti
Ram 8GB
Operation system : Windows 10.
This game provide multiple camera mode.
Inspired by Astebreed.
( https://youtu.be/_3wxeDaGK6Q )
Bullets are made with Niagara.
( https://docs.unrealengine.com/en-us/Engine/Niagara )
Some sound effects for enemies are from
http://en.soundeffect-lab.info/
https://www.zapsplat.com/
Playable character is Konpaku Youmu from Touhou project. While player is pressing a focus button, she aim to a target. Her skill can erase enemy bullets.
Use clothing tool for her skirt.
( https://docs.unrealengine.com/en-us/Engine/Physics/Cloth/Overview )
Use physics assets and physics simulation for her hair.
( https://docs.unrealengine.com/en-us/Engine/Physics/PhysicsAssetEditor )
All behavior of enemies are written in blueprint. Maybe I use Behavior tree in my next boss.
To fight this boss, player must know a strategy. Boss spawns homing laser when it takes damage. Its barrier field is expand too. If player attack it too much, it spawn many laser and its barrier is huge until player cannot dodge.
Blue small jellyfishes always move far away from player.
Bullets clear event only when the battle is end. No bullets clear event for each phase like Touhou-ish games.
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