Event begin overlap is fired when initialize pool.

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Published on ● Video Link: https://www.youtube.com/watch?v=BAmKjlgZQ3k



Game:
Unreal (1998)
Duration: 1:56
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I use object pool plug-in. The discussion thread is here.
https://forums.unrealengine.com/unreal-engine/marketplace/104929-plugin-object-pool-component?132287-Plugin-Object-Pool-Component=

I set a pool of player's bullets as a component of my player pawn.
I noticed the location of pooled objects are 0,0,0 when the pool is initialized. Event begin overlap is triggered if any overlap actors are nearby 0,0,0.

To fix this problems. I add "Event begin play". Set actor location for pooled bullets before the pool is initialized.







Tags:
Unreal engine 4
Object pooled



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