Event begin overlap is fired when initialize pool.
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I use object pool plug-in. The discussion thread is here.
https://forums.unrealengine.com/unreal-engine/marketplace/104929-plugin-object-pool-component?132287-Plugin-Object-Pool-Component=
I set a pool of player's bullets as a component of my player pawn.
I noticed the location of pooled objects are 0,0,0 when the pool is initialized. Event begin overlap is triggered if any overlap actors are nearby 0,0,0.
To fix this problems. I add "Event begin play". Set actor location for pooled bullets before the pool is initialized.
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Unreal engine 4
Object pooled
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