Tower Left Zeta any%/hundo (swipe)

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This one is the hardest to do optimally and can end up being the most RNG dependent. With the jump attack, it seems that the zeta has a cooldown before attacking again. If you attack the zeta twice before it is ready to jump the second pit, he will initiate another attack which could end up losing time if it is not another jump. I take a damage boost on the spikes to get the third shot in as early as possible. Start dealing damage as early as possible to account for all three attacks.