Transformers: Fall of Cybertron [Ch3] [Metroplex Heeds the Call] NoCommentary Walkthrough Gameplay

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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=z4HKkAKXhe8&list=PLTGOFOIlB2-a8qu1aJwW1b_sk3zMtn_Q-

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TRANSFORMERS FALL OF CYBERTRON Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
PlayStation 4
Xbox One

Release
Microsoft Windows, PlayStation 3, Xbox 360
NA: August 21, 2012
EU: August 24, 2012
PlayStation 4, Xbox One
AU: August 8, 2016
NA: August 9, 2016

Genre(s) Third-person shooter

Gameplay

Players control heavily customized Transformers in Fall of Cybertron's competitive multiplayer modes.
Transformers: Fall of Cybertron, like its predecessor Transformers: War for Cybertron, is a third-person shooter. Players can control each transformer in both its robot and vehicle forms. Instead of a traditional health system, the game features a system similar to the Halo series of video games. The player character has both a regenerating shield and health, the latter of which can be replenished by a health pack. The weapon selection in Fall of Cybertron is expanded, with new weapons that can take on very significant upgrades, including one that allows a weapon to fire up to 75% faster. These are purchased through Teletran 1 kiosks found throughout the game.

Every character has been given their own unique ability. For example, Jazz can fire a grappling hook to reach high or distant places, Optimus Prime can command the massive Metroplex, and the Combaticons have the ability to combine into the Decepticon Bruticus. Segments in which players control Bruticus are designed to accommodate its larger size. Scale is maintained so the character towers over enemies.[4] The Autobot Grimlock, who transforms into a dinosaur, is controlled differently than other characters. Carrying only a sword and shield, Grimlock cannot transform at will, instead accumulating rage as he battles opponents. When he gains enough rage, Grimlock is able to transform and inflict massive damage. The online cooperative campaign play featured in the first game has been removed in favor of levels that utilize each character's specific abilities.

The survival mode Escalation from War for Cybertron returns. In this mode players must defend against increasingly difficult waves of enemies. As gameplay progresses, new sections of the level open, which give players access to upgraded weapons and abilities. Franchise characters are used in Escalation, while players can customize one of four character classes (Scientist, Infiltrator, Destroyer, and Titan) on 9 different maps (Sewers, Spire, Abandoned, Bowels, Array, Corrosion, Tempest, Convoy, Desolation) in competitive multiplayer. Autobot and Decepticon Transformers can be customized with parts earned through a ranking system or purchased through the game's marketplace. Several parts from famous Transformers can be used, such as heads, torsos, legs, and arms. Hundreds of pieces and color options are available. Players can also buy and upgrade their gear. #Gameplay




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