Transitioning from Games-as Products to Games-as-Services: Ten Common Mistakes to Avoid | BLACKMAN

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=jectKbuy_EE



Duration: 26:48
609 views
7


Games are no longer simply consumer packaged goods, they're live services. With games constantly growing, evolving and reacting to player behavior and feedback, player's expectations have been forever changed. And the stakes have never been higher, as designers look to engage gamers for years, not hours. But radical change demands radical change - and developers need to keep pace. Kabam General Manager Haden Blackman will explore this brave new world of development and design, from team structure and technology to community management and monetization.

Delivered at Casual Connect Seattle, July 2012.

Download Slides: http://casualconnect.org/lectures/business-of-development/transitioning-from-games-as-products-to-games-as-services-ten-common-mistakes-to-avoid-blackman




Other Videos By GameDaily Connect


2012-08-18Go Mobile or Stay Home | Alex SEROPIAN
2012-08-18Social Games 2015 | Matt HULETT
2012-08-18Unlock New Frontiers of Growth with Facebook | Sara BROOKS
2012-08-18Why Half of your Revenues Should Come from Advertising | Mike PERONTO
2012-08-18The Game Industry's Journey from Niche to Mainstream | Jim VEEVAERT
2012-08-18New Players in the Ad Game: The Profound Effect of Social Games on Madison Avenue | Corey WEINER
2012-08-18Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI
2012-08-18Attracting and Retaining Talent in a Competitive Industry | Colleen McCREARY
2012-08-18E Pluribus Unum: How Mobile and Social Gaming are Driving Cross-platform Convergence | CONTESTABILE
2012-08-18Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT
2012-08-18Transitioning from Games-as Products to Games-as-Services: Ten Common Mistakes to Avoid | BLACKMAN
2012-08-18Designing Original Games | Daniel COOK
2012-08-18How to Put Actual Strategy in Social Games | Dan CHAO
2012-08-18Make Game Content Casual Players Covet | FOLEY-MAUVAIS, ELY, McCARTHY, MARTIN, DOBNER, TROTTIER
2012-08-18Mahjongg Dimensions Case Study | Neal SINNO
2012-08-18Designing Core Loops | Suleman ALI
2012-08-18Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN
2012-08-18What Sells in Big MMORPGs and Why | John YOUNG
2012-08-18Leveraging Community for Game Design | Joey KLEIN
2012-08-18Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON
2012-08-182012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY



Tags:
Haden BLACKMAN
Kabam
Casual Connect
Casual Connect Seattle 2012