Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON

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Oxo Good Grips Can Opener. Post-it bookmarks. Toy Story. Gmail. The complete works of Mark Twain.

What do all these things have in common? They are all products their inventors and creators wanted to use, to see, to read.

Software has had a long tradition in the same vein, with programmers scratching their own itch to create influential products such as Linux and the Apache web server, but can successful games really be created from the same impulse?

David Thomson, founder of Ludometrics, refers to this process as "selfish creativity", and will provide examples of games that have followed this principle and how it can be applied to your company.

Delivered at Casual Connect Seattle, July 2012.

Download Slides: http://casualconnect.org/lectures/design/selfish-creativity-can-making-the-game-you-want-to-play-lead-to-success-david-thomson




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Tags:
David THOMSON
Ludometrics
Casual Connect
Casual Connect Seattle 2012