Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON VIDEO
Oxo Good Grips Can Opener. Post-it bookmarks. Toy Story. Gmail. The complete works of Mark Twain.
What do all these things have in common? They are all products their inventors and creators wanted to use, to see, to read.
Software has had a long tradition in the same vein, with programmers scratching their own itch to create influential products such as Linux and the Apache web server, but can successful games really be created from the same impulse?
David Thomson, founder of Ludometrics, refers to this process as "selfish creativity", and will provide examples of games that have followed this principle and how it can be applied to your company.
Delivered at Casual Connect Seattle, July 2012.
Download Slides: http://casualconnect.org/lectures/design/selfish-creativity-can-making-the-game-you-want-to-play-lead-to-success-david-thomson
Other Videos By GameDaily Connect 2012-08-18 Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT 2012-08-18 Transitioning from Games-as Products to Games-as-Services: Ten Common Mistakes to Avoid | BLACKMAN 2012-08-18 Designing Original Games | Daniel COOK 2012-08-18 How to Put Actual Strategy in Social Games | Dan CHAO 2012-08-18 Make Game Content Casual Players Covet | FOLEY-MAUVAIS, ELY, McCARTHY, MARTIN, DOBNER, TROTTIER 2012-08-18 Mahjongg Dimensions Case Study | Neal SINNO 2012-08-18 Designing Core Loops | Suleman ALI 2012-08-18 Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN 2012-08-18 What Sells in Big MMORPGs and Why | John YOUNG 2012-08-18 Leveraging Community for Game Design | Joey KLEIN 2012-08-18 Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON 2012-08-18 2012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY 2012-08-18 It's Always More Fun With Friends: Building Successful Social Mobile Franchises | Vijay THAKKAR 2012-08-18 Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN 2012-08-18 From Social to Mobile: The Game has Changed but So Can You | Mike SEGO 2012-08-18 Oregon Trail: American Settler - Navigating Gameloft's trek to Free-to-Play | Samir EL AGILI 2012-08-18 How Games Get Published in Today's Dynamic Market | MOLEDINA, JACOBSON, BOYES, RITTER, CARROLL 2012-08-18 Infinity Blade 2 ClashMob: Hacking the Social Graph | Joe GRAF 2012-08-18 Developing for Tablet First | Greg HARPER 2012-08-18 Running F2P Mobile Games As A Service | Matthew DAVIE 2012-08-18 LIVE Enable Your Mobile Game: WORDAMENT Case Study | Alex TARRAND
Tags: David THOMSON
Ludometrics
Casual Connect
Casual Connect Seattle 2012