[Trem 1.3] cg_projectilenudge + homing projectile jerking (insectoids from hive)
I never noticed the jerking. I expected it to happen due to the nature of projectile nudging but I never noticed it because the projectile doesn't have a parent particle drawn like the blaster does (you can only see it through its bleed-off 2d sprites). Unlike 1.1 where drawing boundry boxes doesn't render 0 unit wide particles, GPP does, So here's the clip
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